Welcome Students and Parents

Welcome Students and Parents.

The purpose of this page is to provide a place for additional learning outside of the shop/lab environment.

This is also the place to go for your required topic communications (blogging) and project assignments.

Tuesday, August 19, 2014

Senior Project Parts Posting

Below post any parts with annotated links to pages Chester can find and we can order from.

Mahalo

Murphy

Monday, October 28, 2013

Artemis Script Info, Look here.

Artemis Script Syntax Info, Look here.  Syntax is how things are written!


General Script forum, browse here for other info. Click here

Basic Code to copy and paste listed below.

Murphy


<!--Straight Row of Mines/Asteroids/Nebulas -->
    <create type ="mines" count="20" startX="20000" startY="0" startZ="60000" endX="20000" endY="0" endZ="40000"/>


<!--Make a Ring of Mines/Asteroids/Nebulas around an object-->
<create type ="mines" count="40" startX="10000" startY="0" startZ="50000" radius="5000"
            startAngle="0" endAngle="360" randomRange="300" randomSeed="10"/>


<!--laying out a scattered field of Mines/Asteroids/Nebulas over a chunk of map -->
    <create type ="nebulas" count="30" startX="80000" startY="0" startZ="70000" endX="20000" endY="0" endZ="50000" randomRange="2000" randomSeed="10"/>


<!-- Beginning of game create stations and place starting players' ship -->
<create type ="station" raceKeys="friendly" hullKeys="base" x="50000" y="0" z="90000" name="DS4"/>

<create type ="player" x="50000" y="0" z="50000" name="Artemis"/>

Many NAMED objects may be created in the beginning as well VALID: station, player, enemy, neutral, anomaly, blackHole 
<create type ="blackHole" x="43900" y="0" z="90000" name="DJVI-01"/>





// for use in member variable 'int eliteAbilityBits' 
const int ELITE_INVIS_TO_MAIN_SCREEN = 1 
const int ELITE_INVIS_TO_SCIENCE = 2 
const int ELITE_INVIS_TO_TACTICAL = 4 
const int ELITE_CLOAKING = 8 
const int ELITE_HET = 16 
const int ELITE_WARP = 32 
const int ELITE_TELEPORT = 64