Welcome Students and Parents

Welcome Students and Parents.

The purpose of this page is to provide a place for additional learning outside of the shop/lab environment.

This is also the place to go for your required topic communications (blogging) and project assignments.

Tuesday, December 3, 2013

Star Logo TNG Tutorial and student hints post.

Start up tutorial click here.

Ready for first project? Click here.   Complete each of the beginner trainers before checking in with Murphy.

Feel free to post comments and help, questions and answers.

Murphy

Monday, October 28, 2013

Artemis Script Info, Look here.

Artemis Script Syntax Info, Look here.  Syntax is how things are written!


General Script forum, browse here for other info. Click here

Basic Code to copy and paste listed below.

Murphy


<!--Straight Row of Mines/Asteroids/Nebulas -->
    <create type ="mines" count="20" startX="20000" startY="0" startZ="60000" endX="20000" endY="0" endZ="40000"/>


<!--Make a Ring of Mines/Asteroids/Nebulas around an object-->
<create type ="mines" count="40" startX="10000" startY="0" startZ="50000" radius="5000"
            startAngle="0" endAngle="360" randomRange="300" randomSeed="10"/>


<!--laying out a scattered field of Mines/Asteroids/Nebulas over a chunk of map -->
    <create type ="nebulas" count="30" startX="80000" startY="0" startZ="70000" endX="20000" endY="0" endZ="50000" randomRange="2000" randomSeed="10"/>


<!-- Beginning of game create stations and place starting players' ship -->
<create type ="station" raceKeys="friendly" hullKeys="base" x="50000" y="0" z="90000" name="DS4"/>

<create type ="player" x="50000" y="0" z="50000" name="Artemis"/>

Many NAMED objects may be created in the beginning as well VALID: station, player, enemy, neutral, anomaly, blackHole 
<create type ="blackHole" x="43900" y="0" z="90000" name="DJVI-01"/>





// for use in member variable 'int eliteAbilityBits' 
const int ELITE_INVIS_TO_MAIN_SCREEN = 1 
const int ELITE_INVIS_TO_SCIENCE = 2 
const int ELITE_INVIS_TO_TACTICAL = 4 
const int ELITE_CLOAKING = 8 
const int ELITE_HET = 16 
const int ELITE_WARP = 32 
const int ELITE_TELEPORT = 64